-- A Platformer Game Practice
by Yuxiang Cao, Yijing Liu, Yuchen Xie, Chang Zhou
1.Bricks with Random Items
2.Frame Capped to 60 FPS
3.Volume Edit Support
4.Levels Editable in Text
5.Sprite Editor Tool
6.Tilemap Editor Tool
This game project was built in 2 weeks, along with a sprite
editor and a tile map editor. But still, more features can be
done for further development.
More levels and minions can be added to increase the gameplay,
so as multiplayer mode. Also, options like pause and control
setting could help increase user experience.
While editor tools were developed in the process, pre-defined
sprites and tile maps are still used in current version.
Editor tools could take part in future development
for resource production.
Start point input can be added to locate the position of
a sprite, as frames may come with different sizes even in
the same sprite sheet. Border width input could help with
situations where resources came with borderlines separating
each frame.
Tilemap editor could be combined with the game as toolbox.
Create a map in editor/debug mode, then directly test it in
gameplay. Users can have realtime experience for level development
with this feature.