Super Mario Bros.

A 2-week Team Project

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Super Mario Bros.

-- A Platformer Game Practice
by  Yuxiang Cao, Yijing Liu, Yuchen Xie, Chang Zhou

Post Mortem

This game project was built in 2 weeks, along with a sprite editor and a tile map editor. But still, more features can be done for further development.


Gameplay

More levels and minions can be added to increase the gameplay, so as multiplayer mode. Also, options like pause and control setting could help increase user experience.


Development

While editor tools were developed in the process, pre-defined sprites and tile maps are still used in current version. Editor tools could take part in future development for resource production.


Sprite Editor

Start point input can be added to locate the position of a sprite, as frames may come with different sizes even in the same sprite sheet. Border width input could help with situations where resources came with borderlines separating each frame.


Tilemap Editor

Tilemap editor could be combined with the game as toolbox. Create a map in editor/debug mode, then directly test it in gameplay. Users can have realtime experience for level development with this feature.